Due to a mistake, Peter was checking for Carlos being alive instead
of Saiki. At this point it didn't matter because Carlos dies when
Saiki dies, but I might change this behaviour later, and I don't
want headaches in the future.
modified: wgj58.js
class NPC_Peter extends GameNPC {
actionTalk() {
- if (logic.carlos.alive) {
+ if (logic.saiki.alive) {
switch (this.talkcount) {
case 0:
logic.gameinterface.talk(new Dialogue( [ { actor: logic.player, text: "Hi Peter! What's up?" },