[ { actor: 'guard', text: "(By the way, this is the end of the game.\nYou really can't do anything more.\nThanks for playing!)" } ];
+ window.addEventListener("keydown", function(e) {
+ // Prevent default browser action for arrows and spacebar
+ if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
+ e.preventDefault();
+ }
+ }, false);
+
function sign(n) {
if (n >= 0) { return 1 } else { return -1 };
}
}
- function putText(entity, text, color = '#000000') {
- var textObject = game.add.text(entity.x, entity.y - (entity.height / 2) - 30, text, { align: 'center', fill: color, fontSize: 14 });
+ function putText(entity, text) {
+ var textObject = game.add.text(entity.x, entity.y - (entity.height / 2) - 30, text, { align: 'center', fontSize: 14 });
textObject.font = 'Ubuntu Mono';
textObject.anchor.setTo(.5,.5);
return textObject;