{ actor: logic.player, text: "Well, maybe if we dare to joke about it, it won't happen to us..." },
{ actor: this, text: "Wish it worked like that... Is it some superstition like the belief that having an umbrella with you prevents rain?" },
{ actor: logic.player, text: "Nah, that actually works; it's not a superstition, but Murphy's Law!" },
- { actor: this, text: "If you say so..." } ] ));
+ { actor: this, text: "If you say so..." },
+ { actor: this, text: "Anyway, I logged you in and opened the door for you." } ] ));
logic.openDoor("cutedoor");
break;
case 1:
logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "You know, generally, I think it sucks being a child. One thing I miss though, if you're a child, you're allowed to be silly." },
{ actor: this, text: "..." },
{ actor: this, text: "For example, when my Dad told me that semen is the seed of animals, I theoretized, if I'd bury some pig semen in the garden, a pig would grow out of it..." },
- { actor: this, text: "I was totally fascinated by the thought, because I really wanted to have a pet pig, but Dad wouldn't let me to have one." },
+ { actor: this, text: "I was totally fascinated by the thought, because I really wanted to have a pet pig, but Dad wouldn't let me have one." },
{ actor: this, text: "So I thought I could grow my own pig in the garden from pig seeds!" },
{ actor: logic.player, text: "Interesting. Where are you going with this?" },
{ actor: this, text: "I don't know... sometimes I feel like I'd rather sell pig semen to our clients, heh!" },