gems.add(new Gem((Math.random() * (game.world.width - (WALL_THICKNESS * 4))) + (WALL_THICKNESS * 2), (Math.random() * (game.world.height - (WALL_THICKNESS * 4))) + (WALL_THICKNESS * 2)));
gems.children.forEach(function(gem) { gem.enablePhysics(); });
- player = new Player(64, game.world.height - 200, 'player');
+ player = new Player(128, game.world.height - 128, 'player');
player.enablePhysics();
game.add.existing(player);
game.camera.follow(player);