this.back_talk.lineTo(this.back_talk.width - 10, 35);
this.add(this.back_talk);
style = { align: 'left', fill: 'yellow', font: 'Ubuntu Mono', fontSize: 22, fontWeight: 'bold' };
- this.text_talktitle = new Phaser.Text(game, this.back_talk.x, this.back_talk.y, null, style);
- this.text_talktitle.anchor.setTo(-0.2, -0.2);
+ this.text_talktitle = new Phaser.Text(game, this.back_talk.x + 15, this.back_talk.y + 6, null, style);
+ //this.text_talktitle.anchor.setTo(-0.2, -0.2);
this.add(this.text_talktitle);
this.strikethrough_talktitle = new Phaser.Graphics(game, this.back_talk.x, this.back_talk.y);
this.strikethrough_talktitle.lineStyle(3, Phaser.Color.RED, 1);
- this.strikethrough_talktitle.moveTo(20, 20);
- this.strikethrough_talktitle.lineTo(75, 20);
+ this.strikethrough_talktitle.moveTo(12, 20);
+ this.strikethrough_talktitle.lineTo(67, 20);
this.add(this.strikethrough_talktitle);
style = { align: 'left', fill: 'white', font: 'Ubuntu Mono', fontSize: 18, fontWeight: 'bold' };
this.text_talk = new Phaser.Text(game, this.back_talk.x + 35, this.back_talk.y + 40, null, style);