}
}, false);
+ class Player extends Phaser.Sprite {
+ constructor(x, y, sprite) {
+ super(game, x, y, sprite);
+ this.anchor.setTo(.4,.5);
+ this.scale.x = 0.5;
+ this.scale.y = this.scale.x;
+ this.pushed = 0;
+ this.shape = SHAPE_GIRL;
+ this.learnedBird = false;
+ }
+
+ enablePhysics() {
+ game.physics.arcade.enable(this);
+ this.body.bounce.y = 0.2;
+ this.body.bounce.x = 0.2;
+ this.body.gravity.y = 300;
+ this.body.collideWorldBounds = true;
+ }
+ }
+
class Guard extends Phaser.Sprite {
constructor(x, y, sprite, dialogues) {
//var guard = game.add.sprite(x, y, sprite);
ground.body.immovable = true;
- player = game.add.sprite(64, game.world.height - 200, 'player_girl');
- player.anchor.setTo(.4,.5);
- player.scale.x = 0.5;
- player.scale.y = player.scale.x;
- game.physics.arcade.enable(player);
- player.body.bounce.y = 0.2;
- player.body.bounce.x = 0.2;
- player.body.gravity.y = 300;
- player.body.collideWorldBounds = true;
- player.pushed = 0;
- player.shape = SHAPE_GIRL;
- player.learnedBird = false;
+ //player = game.add.sprite(64, game.world.height - 200, 'player_girl');
+ player = new Player(64, game.world.height - 200, 'player_girl');
+ player.enablePhysics();
+ game.add.existing(player);
game.camera.follow(player);
guards = game.add.group();