<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.1.6" orientation="orthogonal" renderorder="right-down" width="45" height="40" tilewidth="64" tileheight="64" infinite="0" nextobjectid="33">
+<map version="1.0" tiledversion="1.1.6" orientation="orthogonal" renderorder="right-down" width="45" height="40" tilewidth="64" tileheight="64" infinite="0" nextobjectid="35">
<tileset firstgid="1" name="tileset" tilewidth="64" tileheight="64" tilecount="50" columns="10">
<image source="tileset.png" width="640" height="320"/>
</tileset>
</properties>
</object>
<object id="32" name="saiki" type="spawnpoint" gid="51" x="2336" y="1408" width="64" height="64"/>
+ <object id="33" name="peter" type="spawnpoint" gid="51" x="1472" y="508" width="64" height="64"/>
+ <object id="34" name="bianca" type="spawnpoint" gid="51" x="1505.33" y="1909.33" width="64" height="64"/>
</objectgroup>
</map>
}
}
+class NPC_Peter extends GameNPC {
+}
+
+class NPC_Bianca extends GameNPC {
+}
+
class GameInterface extends Phaser.Group {
constructor(game, parent) {
newChar = new NPC_Saiki(object.x, object.y, 'saiki', "Saiki", "Saiki Ytpme", 150);
this.saiki = newChar;
break;
+ case 'peter':
+ newChar = new NPC_Peter(object.x, object.y, 'peter', "Peter", "Peter Tluaf", 225);
+ this.peter = newChar;
+ break;
+ case 'bianca':
+ newChar = new NPC_Bianca(object.x, object.y, 'bianca', "Bianca", "Bianca Gnihton", 150);
+ this.bianca = newChar;
+ break;
default:
console.error("Unknown character:", object);
}
game.load.image('clara', 'clara.png');
game.load.image('carlos', 'carlos.png');
game.load.image('saiki', 'saiki.png');
+ game.load.image('peter', 'peter.png');
+ game.load.image('bianca', 'bianca.png');
game.load.image('tileset', 'tileset.png');
game.load.image('objects', 'objects.png');
game.load.tilemap('gamemap', 'tilemap.json', null, Phaser.Tilemap.TILED_JSON);