}
}, false);
- class Player extends Phaser.Sprite {
+ class Entity extends Phaser.Sprite {
constructor(x, y, sprite) {
super(game, x, y, sprite);
- this.anchor.setTo(.4,.5);
+ this.anchor.setTo(.5,.5);
this.scale.x = 0.5;
this.scale.y = this.scale.x;
- this.pushed = 0;
- this.shape = SHAPE_GIRL;
- this.learnedBird = false;
}
enablePhysics() {
}
}
- class Guard extends Phaser.Sprite {
+ class Player extends Entity {
+ constructor(x, y, sprite) {
+ super(x, y, sprite);
+ this.anchor.setTo(.4,.5);
+ this.pushed = 0;
+ this.shape = SHAPE_GIRL;
+ this.learnedBird = false;
+ }
+ }
+
+ class Guard extends Entity {
constructor(x, y, sprite, dialogues) {
//var guard = game.add.sprite(x, y, sprite);
- super(game, x, y, sprite);
- this.anchor.setTo(.5,.5);
- this.scale.x = 0.5;
- this.scale.y = this.scale.x;
+ super(x, y, sprite);
this.dialogues = dialogues;
guards.add(this);
}
-
- enablePhysics() {
- game.physics.arcade.enable(this);
- this.body.bounce.y = 0.2;
- this.body.bounce.x = 0.2;
- this.body.gravity.y = 300;
- this.body.collideWorldBounds = true;
- }
}
function sign(n) {