From: MegaBrutal <code+git@megabrutal.com>
Date: Tue, 2 Oct 2018 19:40:00 +0000 (+0200)
Subject: Peter should check for Saiki alive condition
X-Git-Url: http://git.megabrutal.com/?a=commitdiff_plain;h=918a222553317eef893486069585413ea716aba2;p=wgj58.git

Peter should check for Saiki alive condition

Due to a mistake, Peter was checking for Carlos being alive instead
of Saiki. At this point it didn't matter because Carlos dies when
Saiki dies, but I might change this behaviour later, and I don't
want headaches in the future.

	modified:   wgj58.js
---

diff --git a/wgj58.js b/wgj58.js
index 42f0485..ff020d1 100644
--- a/wgj58.js
+++ b/wgj58.js
@@ -528,7 +528,7 @@ class NPC_Saiki extends GameNPC {
 
 class NPC_Peter extends GameNPC {
 	actionTalk() {
-		if (logic.carlos.alive) {
+		if (logic.saiki.alive) {
 			switch (this.talkcount) {
 				case 0:
 					logic.gameinterface.talk(new Dialogue( [ { actor: logic.player, text: "Hi Peter! What's up?" },