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MegaBrutal [Wed, 27 Dec 2017 23:05:00 +0000 (00:05 +0100)]
Cleanup: Use Phaser.Bullet & Phaser.Weapon
I realized I reinvented the wheel by implementing my custom projectile
sprite derived from Phaser.Sprite. There are predefined classes in
Phaser.js just for this purpose. Now the player's weapon is derived
from Phaser classes.
modified: ld40.js
MegaBrutal [Tue, 5 Dec 2017 22:40:00 +0000 (23:40 +0100)]
Initial commit
First version published at LD40.
new file: determination.png
new file: determination.svg
new file: determination_shot1.png
new file: determination_shot2.png
new file: index.html
new file: ld40.html
new file: ld40.js
new file: monster.png
new file: projectile.png
new file: projectile.svg
new file: wall.png