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MegaBrutal [Tue, 9 Mar 2021 02:45:00 +0000 (03:45 +0100)]
Add Peter & Clara afternoon dialogue
modified: wgj58.js
MegaBrutal [Thu, 18 Feb 2021 02:15:15 +0000 (03:15 +0100)]
Add Saiki & Carlos afternoon dialogue
modified: wgj58.js
MegaBrutal [Sun, 18 Nov 2018 05:40:00 +0000 (06:40 +0100)]
Let Carlos afternoon dialogue triggered by Saiki
... instead of Peter.
modified: wgj58.js
MegaBrutal [Sat, 17 Nov 2018 03:15:00 +0000 (04:15 +0100)]
Add Carlos afternoon dialogue
modified: wgj58.js
MegaBrutal [Wed, 3 Oct 2018 18:05:25 +0000 (20:05 +0200)]
Add method to reset talk count
GameNPC.resetTalk(), will be used later.
modified: wgj58.js
MegaBrutal [Wed, 3 Oct 2018 00:05:00 +0000 (02:05 +0200)]
Remove unnecessary file: card.svg
Initially it was used as a template, but it's not necessary anymore.
deleted: card.svg
MegaBrutal [Tue, 2 Oct 2018 23:45:45 +0000 (01:45 +0200)]
Change character sprites to match their actual roles
During development, characters got different roles than I initially
thought up. Character sprites are changed to reflect this.
Clara works at Reception instead of Accounting.
Peter works at Accounting instead of Design & Development.
Clara's and Saiki's colors are swapped (Clara got yellow and
Saiki got green), because Saiki works at the green department.
modified: clara.png
modified: clara.svg
modified: peter.png
modified: peter.svg
modified: saiki.png
modified: saiki.svg
MegaBrutal [Tue, 2 Oct 2018 21:25:25 +0000 (23:25 +0200)]
Fix notice text positioning
modified: wgj58.js
MegaBrutal [Tue, 2 Oct 2018 19:40:00 +0000 (21:40 +0200)]
Peter should check for Saiki alive condition
Due to a mistake, Peter was checking for Carlos being alive instead
of Saiki. At this point it didn't matter because Carlos dies when
Saiki dies, but I might change this behaviour later, and I don't
want headaches in the future.
modified: wgj58.js
MegaBrutal [Tue, 2 Oct 2018 19:05:25 +0000 (21:05 +0200)]
Add Bianca dialogues
modified: wgj58.js
MegaBrutal [Tue, 25 Sep 2018 13:30:40 +0000 (15:30 +0200)]
Add Peter & Clara happiness conditions
modified: wgj58.js
MegaBrutal [Tue, 25 Sep 2018 13:25:00 +0000 (15:25 +0200)]
Add Peter dialogues
modified: wgj58.js
MegaBrutal [Sat, 22 Sep 2018 05:55:00 +0000 (07:55 +0200)]
Fix Bianca sprite size
modified: bianca.png
MegaBrutal [Fri, 21 Sep 2018 06:15:00 +0000 (08:15 +0200)]
Add Bianca sprite
new file: bianca.png
new file: bianca.svg
MegaBrutal [Thu, 20 Sep 2018 22:30:00 +0000 (00:30 +0200)]
Change door open conditions
modified: tilemap.json
modified: tilemap.tmx
modified: wgj58.js
MegaBrutal [Thu, 20 Sep 2018 20:35:00 +0000 (22:35 +0200)]
Add Peter & Bianca
modified: tilemap.json
modified: tilemap.tmx
modified: wgj58.js
MegaBrutal [Thu, 20 Sep 2018 19:55:45 +0000 (21:55 +0200)]
Remove abrupt game over
The abrupt game over is not triggered anymore.
modified: wgj58.js
MegaBrutal [Sun, 16 Sep 2018 22:40:00 +0000 (00:40 +0200)]
Switch to minified Phaser (phaser.min.js)
modified: wgj58.html
MegaBrutal [Sun, 16 Sep 2018 21:40:00 +0000 (23:40 +0200)]
Change HTML title & heading
modified: index.html
modified: wgj58.html
MegaBrutal [Sun, 16 Sep 2018 21:15:00 +0000 (23:15 +0200)]
Abrupt game over
Added temporary ending conditions to make the game playable before
it is complete. This will be changed when the remaining characters
will be added.
modified: wgj58.js
MegaBrutal [Sun, 16 Sep 2018 14:25:00 +0000 (16:25 +0200)]
Kill Carlos when Saiki dies
modified: wgj58.js
MegaBrutal [Sun, 16 Sep 2018 13:55:00 +0000 (15:55 +0200)]
Disable interaction with Carlos when he's happy
modified: wgj58.js
MegaBrutal [Sun, 16 Sep 2018 07:15:00 +0000 (09:15 +0200)]
Identity notices time out
After Take ID, notices time out after 5 seconds.
modified: wgj58.js
MegaBrutal [Sun, 16 Sep 2018 06:40:00 +0000 (08:40 +0200)]
Drop notice about new identity
modified: wgj58.js
MegaBrutal [Sun, 16 Sep 2018 02:40:40 +0000 (04:40 +0200)]
Happy value
For NPCs, this indicates whether the character's special needs are
met.
modified: wgj58.js
MegaBrutal [Sun, 16 Sep 2018 01:15:00 +0000 (03:15 +0200)]
Offscreen Teleportation
modified: wgj58.js
MegaBrutal [Sun, 16 Sep 2018 00:15:00 +0000 (02:15 +0200)]
Minor changes to Saiki
Added/changed some dialogue; reduced interaction distance.
modified: wgj58.js
MegaBrutal [Sat, 15 Sep 2018 23:40:00 +0000 (01:40 +0200)]
Fix name positioning problem in dialogues
modified: wgj58.js
MegaBrutal [Sat, 15 Sep 2018 23:35:00 +0000 (01:35 +0200)]
Indicate stolen identity in dialogues
The original name ("John") appears with strikethrough, next to the
name of the person whose ID card was taken.
modified: wgj58.js
MegaBrutal [Sat, 15 Sep 2018 09:45:45 +0000 (11:45 +0200)]
Rearranged some trash cans so Saiki has more right to complain
modified: tilemap.json
modified: tilemap.tmx
MegaBrutal [Sat, 15 Sep 2018 09:40:40 +0000 (11:40 +0200)]
Minor dialogue changes
Affects Clara and Carlos.
modified: wgj58.js
MegaBrutal [Sat, 15 Sep 2018 06:05:45 +0000 (08:05 +0200)]
Add Saiki dialogues
modified: wgj58.js
MegaBrutal [Thu, 13 Sep 2018 21:55:00 +0000 (23:55 +0200)]
Add Saiki
modified: tilemap.json
modified: tilemap.tmx
modified: wgj58.js
MegaBrutal [Thu, 13 Sep 2018 20:20:00 +0000 (22:20 +0200)]
Add Carlos dialogues
modified: wgj58.js
MegaBrutal [Thu, 13 Sep 2018 01:05:00 +0000 (03:05 +0200)]
Take ID actions now open doors
modified: wgj58.js
MegaBrutal [Thu, 13 Sep 2018 00:40:00 +0000 (02:40 +0200)]
Add some furniture
modified: tilemap.json
modified: tilemap.tmx
MegaBrutal [Thu, 13 Sep 2018 00:20:00 +0000 (02:20 +0200)]
Add more doors to level
Some of them are static (those are not objects, but put into the
walls layer).
modified: tilemap.json
modified: tilemap.tmx
MegaBrutal [Wed, 12 Sep 2018 23:20:00 +0000 (01:20 +0200)]
Building outline complete
Yet to put doors, some furniture, and the rest of the characters.
modified: tilemap.json
modified: tilemap.tmx
MegaBrutal [Wed, 12 Sep 2018 05:40:00 +0000 (07:40 +0200)]
Build level further
modified: tilemap.json
modified: tilemap.tmx
MegaBrutal [Wed, 12 Sep 2018 02:05:00 +0000 (04:05 +0200)]
Resize tilemap to 45x40
modified: tilemap.json
modified: tilemap.tmx
MegaBrutal [Wed, 12 Sep 2018 01:00:00 +0000 (03:00 +0200)]
Build level further & add Carlos
modified: tilemap.json
modified: tilemap.tmx
modified: wgj58.js
MegaBrutal [Wed, 12 Sep 2018 00:15:00 +0000 (02:15 +0200)]
Resize tilemap
modified: tilemap.json
modified: tilemap.tmx
MegaBrutal [Tue, 11 Sep 2018 23:15:45 +0000 (01:15 +0200)]
Remove test doors
modified: tilemap.json
modified: tilemap.tmx
modified: wgj58.js
MegaBrutal [Tue, 11 Sep 2018 22:40:00 +0000 (00:40 +0200)]
Fix door body
modified: wgj58.js
MegaBrutal [Tue, 11 Sep 2018 06:30:30 +0000 (08:30 +0200)]
Add collision to doors
Enabled physics & collision on doors, however the bodies are off
due to the rotations, so it needs a fix.
modified: wgj58.js
MegaBrutal [Mon, 10 Sep 2018 23:50:00 +0000 (01:50 +0200)]
Add methods to open & close doors
Doors can be controlled through GameLogic.openDoor and
GameLogic.closeDoor methods.
Clara opens and closes the doors during conversation.
modified: wgj58.js
MegaBrutal [Mon, 10 Sep 2018 22:25:00 +0000 (00:25 +0200)]
Add test doors to tilemap
Test doors added with all possible orientations.
modified: tilemap.json
modified: tilemap.tmx
MegaBrutal [Mon, 10 Sep 2018 22:15:00 +0000 (00:15 +0200)]
Implement door
Door can now open & close, test runs at ~5 and ~10 seconds after game
starts.
Yet to add collision and control methods.
modified: wgj58.js
MegaBrutal [Fri, 7 Sep 2018 23:05:00 +0000 (01:05 +0200)]
Add Door object stub
Added Door object stub and code to create doors.
Doors are not rendered with respective rotation
and they don't collide or work yet.
modified: wgj58.js
MegaBrutal [Thu, 6 Sep 2018 14:15:15 +0000 (16:15 +0200)]
Initial commit
new file: card.svg
new file: carlos.png
new file: carlos.svg
new file: clara.png
new file: clara.svg
new file: index.html
new file: john.png
new file: john.svg
new file: names.lst
new file: objects.png
new file: objects.svg
new file: peter.png
new file: peter.svg
new file: player.png
new file: saiki.png
new file: saiki.svg
new file: tilemap.json
new file: tilemap.tmx
new file: tileset.png
new file: tileset.svg
new file: wgj58.html
new file: wgj58.js