From eef1b7028b56916c6dd0c91e538ebb12cbab13de Mon Sep 17 00:00:00 2001
From: MegaBrutal <code+git@megabrutal.com>
Date: Thu, 28 Dec 2017 01:15:00 +0100
Subject: [PATCH] Remove the first monster

Remove the very first monster that spawned in the game's create code
at a fixed location, as it intimidated some players. It's better to
let a few seconds for the player to accommodate with the movements
before the first monster spawns.

	modified:   ld40.js
---
 ld40.js | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/ld40.js b/ld40.js
index 2c8a2b0..892e1b1 100644
--- a/ld40.js
+++ b/ld40.js
@@ -257,9 +257,7 @@
             nexttime_determination = Math.random() * WAIT_DETERMINATION;
 
             monsters = game.add.group();
-            monsters.add(new Monster(400, 500));
-            monsters.children.forEach(function(monster) { monster.enablePhysics(); });
-            nexttime_monsterspawn = WAIT_MONSTERSPAWN;
+            nexttime_monsterspawn = WAIT_MONSTERSPAWN / 4;
 
             player = new Player(game.world.width / 2, game.world.height / 2);
             player.enablePhysics();
-- 
2.34.1