X-Git-Url: http://git.megabrutal.com/?p=ld38.git;a=blobdiff_plain;f=ld38.js;fp=ld38.js;h=f99fd63a12b60efe9298a767e7f5373d4ee39720;hp=6e882beea09d7aed86d2556f0567443c6f07a917;hb=983cdf922d7be73cfed96969b0452bf8666ebf74;hpb=9bc05df28e7738352d7e73d03e545cc46282814d

diff --git a/ld38.js b/ld38.js
index 6e882be..f99fd63 100644
--- a/ld38.js
+++ b/ld38.js
@@ -89,7 +89,7 @@
             walls.children.forEach(function(wall) { wall.body.immovable = true; });
 
             gems = game.add.group();
-            for (var i = 0; i <= MAX_GEMS; i++)
+            for (var i = 0; i < MAX_GEMS; i++)
                 gems.add(new Gem((Math.random() * (game.world.width - (WALL_THICKNESS * 4))) + (WALL_THICKNESS * 2), (Math.random() * (game.world.height - (WALL_THICKNESS * 4))) + (WALL_THICKNESS * 2)));
             gems.children.forEach(function(gem) { gem.enablePhysics(); });