There should be one less crystals – corrected
authorMegaBrutal <code+git@megabrutal.com>
Mon, 24 Apr 2017 12:19:06 +0000 (14:19 +0200)
committerMegaBrutal <code+git@megabrutal.com>
Mon, 24 Apr 2017 12:19:06 +0000 (14:19 +0200)
modified:   ld38.js

ld38.js

diff --git a/ld38.js b/ld38.js
index 6e882beea09d7aed86d2556f0567443c6f07a917..f99fd63a12b60efe9298a767e7f5373d4ee39720 100644 (file)
--- a/ld38.js
+++ b/ld38.js
@@ -89,7 +89,7 @@
             walls.children.forEach(function(wall) { wall.body.immovable = true; });
 
             gems = game.add.group();
-            for (var i = 0; i <= MAX_GEMS; i++)
+            for (var i = 0; i < MAX_GEMS; i++)
                 gems.add(new Gem((Math.random() * (game.world.width - (WALL_THICKNESS * 4))) + (WALL_THICKNESS * 2), (Math.random() * (game.world.height - (WALL_THICKNESS * 4))) + (WALL_THICKNESS * 2)));
             gems.children.forEach(function(gem) { gem.enablePhysics(); });