From 9bc05df28e7738352d7e73d03e545cc46282814d Mon Sep 17 00:00:00 2001 From: MegaBrutal Date: Mon, 24 Apr 2017 03:36:24 +0200 Subject: [PATCH] Remove previous walls when new walls are created modified: ld38.js --- ld38.js | 1 + 1 file changed, 1 insertion(+) diff --git a/ld38.js b/ld38.js index c5c6755..6e882be 100644 --- a/ld38.js +++ b/ld38.js @@ -179,6 +179,7 @@ newWorldStartY += (newWorldEndY - newWorldStartY) / 2; // Draw a wall around the new world bounds. + walls.removeAll(true); walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldStartY - WALL_THICKNESS, newWorldEndX - newWorldStartX + WALL_THICKNESS * 2, WALL_THICKNESS, 'wall')); walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldEndY, newWorldEndX - newWorldStartX + WALL_THICKNESS * 2, WALL_THICKNESS, 'wall')); walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldStartY - WALL_THICKNESS, WALL_THICKNESS, newWorldEndY - newWorldStartY + WALL_THICKNESS * 2, 'wall')); -- 2.34.1