this.switchmode(MODE_DETERMINATION);
this.projectiles = game.add.group();
this.healthBar = new HealthBar(60, game.world.height - (WALL_BORDERBOTTOM / 2));
this.switchmode(MODE_DETERMINATION);
this.projectiles = game.add.group();
this.healthBar = new HealthBar(60, game.world.height - (WALL_BORDERBOTTOM / 2));