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Shake monsters when damaged
[ld40.git]
/
ld40.js
diff --git
a/ld40.js
b/ld40.js
index f7954c2a7d4a0ae5239f12a0094744b2cafe8b7b..53e41f87ce314147e88d5301a5a3b91ea399bfc0 100644
(file)
--- a/
ld40.js
+++ b/
ld40.js
@@
-73,6
+73,12
@@
}
}
}
}
+ kill() {
+ this.health = 0;
+ this.healthBar.update(this.love, this.maxHealth, this.health);
+ super.kill();
+ }
+
loveUp() {
this.love++
this.maxHealth += this.love;
loveUp() {
this.love++
this.maxHealth += this.love;
@@
-155,6
+161,11
@@
game.physics.arcade.enable(this);
}
game.physics.arcade.enable(this);
}
+ damage(amount) {
+ super.damage(amount);
+ if (this.alive) { game.add.tween(this).to({ x: this.x + (Math.random() - 0.5) * 10 }, 10, Phaser.Easing.Sinusoidal.InOut, true, 0, 8, true); }
+ }
+
kill() {
super.kill();
player.loveUp();
kill() {
super.kill();
player.loveUp();