game.camera.follow(player);
cursors = game.input.keyboard.createCursorKeys();
- keyboard_handler = keyPress_default;
-
}
function update () {
}
if ((game.time.now - player.lastmovetime) > WAIT_KEY) player.body.velocity.x = player.body.velocity.y = 0;
- if (keyboard_handler) keyboard_handler();
-
- }
-
- function keyPress_default() {
-
- // Maybe needed later.
}