this.speed = SPEED_PLAYER;
this.switchmode(MODE_DETERMINATION);
this.weapon = new JusticeBlaster(game, this);
this.weapon.bulletSpeed = SPEED_PPROJECTILE;
this.healthBar = new HealthBar(60, game.world.height - (WALL_BORDERBOTTOM / 2));
this.speed = SPEED_PLAYER;
this.switchmode(MODE_DETERMINATION);
this.weapon = new JusticeBlaster(game, this);
this.weapon.bulletSpeed = SPEED_PPROJECTILE;
this.healthBar = new HealthBar(60, game.world.height - (WALL_BORDERBOTTOM / 2));