From ec8eeabbaf8576510fcd67a78f56b7d94575e8f9 Mon Sep 17 00:00:00 2001 From: MegaBrutal Date: Tue, 2 Jan 2018 23:00:00 +0100 Subject: [PATCH] Add 'GameOver' game state Added a Game Over screen with the possibility to restart the game. modified: ld40.js --- ld40.js | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/ld40.js b/ld40.js index dffcd50..01a65ce 100644 --- a/ld40.js +++ b/ld40.js @@ -81,6 +81,7 @@ this.health = 0; this.healthBar.update(this.love, this.maxHealth, this.health); super.kill(); + this.game.state.start('GameOver'); } loveUp() { @@ -252,6 +253,13 @@ class GamePlay extends Phaser.State { + constructor() { + + super(); + game.state.add('GameOver', GameOver, false); + + } + preload() { game.load.image('wall', 'wall.png'); @@ -320,3 +328,23 @@ } } + + class GameOver extends Phaser.State { + + create() { + + this.game.add.text(this.game.world.width / 2, 0, "GAME\nOVER", { align: 'center', fill: 'white', font: 'Ubuntu Mono', fontSize: 160, fontWeight: 'bold' }).anchor.setTo(0.5, 0); + this.game.add.text(this.game.world.width / 2, this.game.world.height * 0.75, "Stay determined...", { align: 'center', fill: 'white', font: 'Ubuntu Mono', fontSize: 24, fontWeight: 'bold' }).anchor.setTo(0.5, 0); + + } + + update() { + + if (this.game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)) + { + this.game.state.start('GamePlay'); + } + + } + + } -- 2.34.1