*
*/
-#include <unistd.h>
-
#include <extdll.h>
#include <dllapi.h>
precache_entry precache_list[MAX_PRECACHE_COUNT];
unsigned short int precache_count = 0;
-bool fileExists(const char* path) {
- char fullpath[256];
- snprintf(fullpath, sizeof(fullpath), "%s/%s", &gGamedir[0], path);
- return access(fullpath, R_OK) == 0;
+bool fileExists(char* path) {
+ return g_engfuncs.pfnGetFileSize(path) != -1;
}
bool addPrecacheEntry(const char* playername, const char* model) {