Add Peter & Clara afternoon dialogue modified: wgj58.js
Add Saiki & Carlos afternoon dialogue modified: wgj58.js
Let Carlos afternoon dialogue triggered by Saiki ... instead of Peter. modified: wgj58.js
Add Carlos afternoon dialogue modified: wgj58.js
Add method to reset talk count GameNPC.resetTalk(), will be used later. modified: wgj58.js
Fix notice text positioning modified: wgj58.js
Peter should check for Saiki alive condition Due to a mistake, Peter was checking for Carlos being alive instead of Saiki. At this point it didn't matter because Carlos dies when Saiki dies, but I might change this behaviour later, and I don't want headaches in the future. modified: wgj58.js
Add Bianca dialogues modified: wgj58.js
Add Peter & Clara happiness conditions modified: wgj58.js
Add Peter dialogues modified: wgj58.js
Change door open conditions modified: tilemap.json modified: tilemap.tmx modified: wgj58.js
Add Peter & Bianca modified: tilemap.json modified: tilemap.tmx modified: wgj58.js
Remove abrupt game over The abrupt game over is not triggered anymore. modified: wgj58.js
Abrupt game over Added temporary ending conditions to make the game playable before it is complete. This will be changed when the remaining characters will be added. modified: wgj58.js
Kill Carlos when Saiki dies modified: wgj58.js
Disable interaction with Carlos when he's happy modified: wgj58.js
Identity notices time out After Take ID, notices time out after 5 seconds. modified: wgj58.js
Drop notice about new identity modified: wgj58.js
Happy value For NPCs, this indicates whether the character's special needs are met. modified: wgj58.js
Offscreen Teleportation modified: wgj58.js