{ actor: logic.player, text: "Haha! I always get it, Saiki!" } ] ));
logic.closeDoor("carlosdoor");
logic.openDoor("saikidoor");
+ logic.openDoor("peterdoor");
break;
case 1:
logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Now that I think about it, there's still one thing. You could look into why the access control system is acting so funny today." },
actionTake() {
logic.closeDoor("carlosdoor");
logic.openDoor("saikidoor");
+ logic.openDoor("peterdoor");
logic.carlos.kill();
return super.actionTake();
}
}
class NPC_Peter extends GameNPC {
+ actionTake() {
+ logic.closeDoor("saikidoor");
+ logic.openDoor("peterdoor");
+ logic.openDoor("biancadoor");
+ return super.actionTake();
+ }
}
class NPC_Bianca extends GameNPC {
+ actionTake() {
+ // All doors open for you if you have all the cards.
+ logic.openDoor("cutedoor");
+ logic.openDoor("carlosdoor");
+ logic.openDoor("saikidoor");
+ return super.actionTake();
+ }
}