Add Peter & Bianca
[wgj58.git] / wgj58.js
index 9405c5af7a3d14e3ed6860ebf91134ce03ba2aea..b0ed447fa8b1a33b520314ef5d2a5a60d67329bf 100644 (file)
--- a/wgj58.js
+++ b/wgj58.js
@@ -526,6 +526,12 @@ class NPC_Saiki extends GameNPC {
        }
 }
 
+class NPC_Peter extends GameNPC {
+}
+
+class NPC_Bianca extends GameNPC {
+}
+
 
 class GameInterface extends Phaser.Group {
        constructor(game, parent) {
@@ -744,6 +750,14 @@ class GameLogic {
                                newChar = new NPC_Saiki(object.x, object.y, 'saiki', "Saiki", "Saiki Ytpme", 150);
                                this.saiki = newChar;
                                break;
+                       case 'peter':
+                               newChar = new NPC_Peter(object.x, object.y, 'peter', "Peter", "Peter Tluaf", 225);
+                               this.peter = newChar;
+                               break;
+                       case 'bianca':
+                               newChar = new NPC_Bianca(object.x, object.y, 'bianca', "Bianca", "Bianca Gnihton", 150);
+                               this.bianca = newChar;
+                               break;
                        default:
                                console.error("Unknown character:", object);
                }
@@ -838,6 +852,8 @@ class GamePlay extends Phaser.State {
                game.load.image('clara', 'clara.png');
                game.load.image('carlos', 'carlos.png');
                game.load.image('saiki', 'saiki.png');
+               game.load.image('peter', 'peter.png');
+               game.load.image('bianca', 'bianca.png');
                game.load.image('tileset', 'tileset.png');
                game.load.image('objects', 'objects.png');
                game.load.tilemap('gamemap', 'tilemap.json', null, Phaser.Tilemap.TILED_JSON);