X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=blobdiff_plain;f=wgj58.js;h=49ebc06791d9c18e20abf986c5f81ec8308efa1c;hp=8fe220f63a39ac710d93b8402fe35192e682dfe9;hb=2fbc55005177e795f983ef8aa8d30b6ca99f5751;hpb=d9b347a8804fedc728550ae5372306a670b5b6a8 diff --git a/wgj58.js b/wgj58.js index 8fe220f..49ebc06 100644 --- a/wgj58.js +++ b/wgj58.js @@ -43,6 +43,7 @@ class Door extends Phaser.TileSprite { constructor(x, y, name, rotation, vector, longpanel) { super(game, x, y, 64, 64, 'objects'); this.name = name; + this.longpanel = longpanel; if (!longpanel) { this.anchor = new Phaser.Point(0.5, 0.5); this.tilePosition = new Phaser.Point(-64, -64); @@ -54,12 +55,30 @@ class Door extends Phaser.TileSprite { this.tilePosition = new Phaser.Point(0, -64); this.openvector = Phaser.Point.multiply(vector, new Phaser.Point(116, 116)); } + if (rotation === undefined) rotation = 0; this.rotation = rotation * (Math.PI / 180); - console.log("Calculated vector:", this.openvector); this.closetween = game.add.tween(this).to({ x: this.position.x, y: this.position.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false); this.openposition = Phaser.Point.add(this.position, this.openvector); this.opentween = game.add.tween(this).to({ x: this.openposition.x, y: this.openposition.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false); this.isOpen = false; + game.physics.arcade.enable(this); + this.body.immovable = true; + this.setBody(rotation); + } + + setBody(rotation) { + switch(rotation) { + case 0: + case 180: + this.body.setSize(this.width, 10, this.longpanel * (rotation / 180) * 64, 27); + break; + case 90: + case 270: + this.body.setSize(10, this.width, 27 + (this.longpanel * 64), this.longpanel * ((rotation - 270) / 180) * 64); + break; + default: + console.log("Unable to set body due to unknown rotation:", rotation); + } } open() { @@ -75,6 +94,10 @@ class Door extends Phaser.TileSprite { this.isOpen = false; } } + + update() { + game.debug.body(this); + } } class Player extends Phaser.Sprite { @@ -212,7 +235,6 @@ class NPC_Clara extends GameNPC { { actor: this, text: "If I had no card, would I still exist?" }, { actor: logic.player, text: "..." }, { actor: logic.player, text: "You sound very philosophical today." } ] )); - logic.closeDoor("cutedoor"); break; case 2: case 3: @@ -255,6 +277,13 @@ class NPC_Clara extends GameNPC { } } +class NPC_Carlos extends GameNPC { + actionTalk() { + super.actionTalk(); + logic.endTalk(); + } +} + class GameInterface extends Phaser.Group { constructor(game, parent) { @@ -447,6 +476,10 @@ class GameLogic { newChar = new NPC_Clara(object.x, object.y, 'clara', "Clara", "Clara Tnavelerri", 200); this.clara = newChar; break; + case 'carlos': + newChar = new NPC_Carlos(object.x, object.y, 'carlos', "Carlos", "Carlos Elbacalper", 150); + this.carlos = newChar; + break; default: console.error("Unknown character:", object); } @@ -501,7 +534,6 @@ class GameLogic { } openDoor(doorname) { - console.log("Opening doors."); this.doors.children.forEach(function(o) { if (o.name == doorname) o.open(); }); } @@ -536,6 +568,7 @@ class GamePlay extends Phaser.State { game.load.image('player', 'john.png'); game.load.image('clara', 'clara.png'); + game.load.image('carlos', 'carlos.png'); game.load.image('saiki', 'saiki.png'); game.load.image('tileset', 'tileset.png'); game.load.image('objects', 'objects.png'); @@ -548,6 +581,7 @@ class GamePlay extends Phaser.State { game.world.setBounds(0, 0, 800, 600); game.stage.backgroundColor = '#000000'; game.physics.startSystem(Phaser.Physics.ARCADE); + console.log("Debug enabled:", !game.debug.isDisabled); var map = game.add.tilemap('gamemap'); map.addTilesetImage('tileset', 'tileset'); @@ -574,6 +608,7 @@ class GamePlay extends Phaser.State { game.physics.arcade.collide(logic.player, this.layer_walls); game.physics.arcade.collide(logic.player, this.layer_furniture); + game.physics.arcade.collide(logic.player, logic.doors); logic.update(); }