X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=blobdiff_plain;f=wgj58.js;h=49ebc06791d9c18e20abf986c5f81ec8308efa1c;hp=988d662e13d7a2fbfaa8d7f2f18e134d20bb7714;hb=91b00aad2222ffb617b3c6544b3270ac60813a21;hpb=cb29becc715c01e495228174666fdd66a64ad7ac

diff --git a/wgj58.js b/wgj58.js
index 988d662..49ebc06 100644
--- a/wgj58.js
+++ b/wgj58.js
@@ -42,6 +42,8 @@ class Dialogue {
 class Door extends Phaser.TileSprite {
 	constructor(x, y, name, rotation, vector, longpanel) {
 		super(game, x, y, 64, 64, 'objects');
+		this.name = name;
+		this.longpanel = longpanel;
 		if (!longpanel) {
 			this.anchor = new Phaser.Point(0.5, 0.5);
 			this.tilePosition = new Phaser.Point(-64, -64);
@@ -53,25 +55,49 @@ class Door extends Phaser.TileSprite {
 			this.tilePosition = new Phaser.Point(0, -64);
 			this.openvector = Phaser.Point.multiply(vector, new Phaser.Point(116, 116));
 		}
+		if (rotation === undefined) rotation = 0;
 		this.rotation = rotation * (Math.PI / 180);
-		console.log("Calculated vector:", this.openvector);
 		this.closetween = game.add.tween(this).to({ x: this.position.x, y: this.position.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false);
 		this.openposition = Phaser.Point.add(this.position, this.openvector);
 		this.opentween = game.add.tween(this).to({ x: this.openposition.x, y: this.openposition.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false);
+		this.isOpen = false;
+		game.physics.arcade.enable(this);
+		this.body.immovable = true;
+		this.setBody(rotation);
 	}
 
-	update() {
-		if ((this.opentween) && (game.time.now > 5000)) {
-			console.log(game.time.now, "Opening door.");
+	setBody(rotation) {
+		switch(rotation) {
+			case 0:
+			case 180:
+				this.body.setSize(this.width, 10, this.longpanel * (rotation / 180) * 64, 27);
+				break;
+			case 90:
+			case 270:
+				this.body.setSize(10, this.width, 27 + (this.longpanel * 64), this.longpanel * ((rotation - 270) / 180) * 64);
+				break;
+			default:
+				console.log("Unable to set body due to unknown rotation:", rotation);
+		}
+	}
+
+	open() {
+		if (!this.isOpen) {
 			this.opentween.start();
-			this.opentween = null;
+			this.isOpen = true;
 		}
-		else if ((this.closetween) && (game.time.now > 10000)) {
-			console.log(game.time.now, "Closing door.");
+	}
+
+	close() {
+		if (this.isOpen) {
 			this.closetween.start();
-			this.closetween = null;
+			this.isOpen = false;
 		}
 	}
+
+	update() {
+		game.debug.body(this);
+	}
 }
 
 class Player extends Phaser.Sprite {
@@ -197,6 +223,7 @@ class NPC_Clara extends GameNPC {
 					{ actor: this, text: "Wish it worked like that... Is it some superstition like the belief that having an umbrella with you prevents rain?" },
 					{ actor: logic.player, text: "Nah, that actually works; it's not a superstition, but Murphy's Law!" },
 					{ actor: this, text: "If you say so..." } ] ));
+				logic.openDoor("cutedoor");
 				break;
 			case 1:
 				logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "John, have you ever thought about losing your employee card?" },
@@ -250,6 +277,13 @@ class NPC_Clara extends GameNPC {
 	}
 }
 
+class NPC_Carlos extends GameNPC {
+	actionTalk() {
+		super.actionTalk();
+		logic.endTalk();
+	}
+}
+
 
 class GameInterface extends Phaser.Group {
 	constructor(game, parent) {
@@ -442,6 +476,10 @@ class GameLogic {
 				newChar = new NPC_Clara(object.x, object.y, 'clara', "Clara", "Clara Tnavelerri", 200);
 				this.clara = newChar;
 				break;
+			case 'carlos':
+				newChar = new NPC_Carlos(object.x, object.y, 'carlos', "Carlos", "Carlos Elbacalper", 150);
+				this.carlos = newChar;
+				break;
 			default:
 				console.error("Unknown character:", object);
 		}
@@ -495,6 +533,14 @@ class GameLogic {
 		}
 	}
 
+	openDoor(doorname) {
+		this.doors.children.forEach(function(o) { if (o.name == doorname) o.open(); });
+	}
+
+	closeDoor(doorname) {
+		this.doors.children.forEach(function(o) { if (o.name == doorname) o.close(); });
+	}
+
 	update() {
 		if ((game.input.keyboard.isDown(Phaser.Keyboard.ENTER)) && (hasTimePassed(this.last_menuselect, WAIT_MENUSTEP))) {
 			if ((this.player.interactablenpc) && (this.player.interactablenpc.interactable) && (!this.gameinterface.inMenu) && (!this.gameinterface.inTalk)) {
@@ -522,6 +568,7 @@ class GamePlay extends Phaser.State {
 
 		game.load.image('player', 'john.png');
 		game.load.image('clara', 'clara.png');
+		game.load.image('carlos', 'carlos.png');
 		game.load.image('saiki', 'saiki.png');
 		game.load.image('tileset', 'tileset.png');
 		game.load.image('objects', 'objects.png');
@@ -534,6 +581,7 @@ class GamePlay extends Phaser.State {
 		game.world.setBounds(0, 0, 800, 600);
 		game.stage.backgroundColor = '#000000';
 		game.physics.startSystem(Phaser.Physics.ARCADE);
+		console.log("Debug enabled:", !game.debug.isDisabled);
 
 		var map = game.add.tilemap('gamemap');
 		map.addTilesetImage('tileset', 'tileset');
@@ -560,6 +608,7 @@ class GamePlay extends Phaser.State {
 
 		game.physics.arcade.collide(logic.player, this.layer_walls);
 		game.physics.arcade.collide(logic.player, this.layer_furniture);
+		game.physics.arcade.collide(logic.player, logic.doors);
 		logic.update();
 
 	}