X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=blobdiff_plain;f=wgj58.js;h=49ebc06791d9c18e20abf986c5f81ec8308efa1c;hp=fcfa0f408c164a3c93d727d140415489ed860db5;hb=91b00aad2222ffb617b3c6544b3270ac60813a21;hpb=d988949db6969ebd6c45a95001b6f2169bf967a3 diff --git a/wgj58.js b/wgj58.js index fcfa0f4..49ebc06 100644 --- a/wgj58.js +++ b/wgj58.js @@ -43,6 +43,7 @@ class Door extends Phaser.TileSprite { constructor(x, y, name, rotation, vector, longpanel) { super(game, x, y, 64, 64, 'objects'); this.name = name; + this.longpanel = longpanel; if (!longpanel) { this.anchor = new Phaser.Point(0.5, 0.5); this.tilePosition = new Phaser.Point(-64, -64); @@ -54,6 +55,7 @@ class Door extends Phaser.TileSprite { this.tilePosition = new Phaser.Point(0, -64); this.openvector = Phaser.Point.multiply(vector, new Phaser.Point(116, 116)); } + if (rotation === undefined) rotation = 0; this.rotation = rotation * (Math.PI / 180); this.closetween = game.add.tween(this).to({ x: this.position.x, y: this.position.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false); this.openposition = Phaser.Point.add(this.position, this.openvector); @@ -61,6 +63,22 @@ class Door extends Phaser.TileSprite { this.isOpen = false; game.physics.arcade.enable(this); this.body.immovable = true; + this.setBody(rotation); + } + + setBody(rotation) { + switch(rotation) { + case 0: + case 180: + this.body.setSize(this.width, 10, this.longpanel * (rotation / 180) * 64, 27); + break; + case 90: + case 270: + this.body.setSize(10, this.width, 27 + (this.longpanel * 64), this.longpanel * ((rotation - 270) / 180) * 64); + break; + default: + console.log("Unable to set body due to unknown rotation:", rotation); + } } open() { @@ -217,7 +235,6 @@ class NPC_Clara extends GameNPC { { actor: this, text: "If I had no card, would I still exist?" }, { actor: logic.player, text: "..." }, { actor: logic.player, text: "You sound very philosophical today." } ] )); - logic.closeDoor("cutedoor"); break; case 2: case 3: @@ -260,6 +277,13 @@ class NPC_Clara extends GameNPC { } } +class NPC_Carlos extends GameNPC { + actionTalk() { + super.actionTalk(); + logic.endTalk(); + } +} + class GameInterface extends Phaser.Group { constructor(game, parent) { @@ -452,6 +476,10 @@ class GameLogic { newChar = new NPC_Clara(object.x, object.y, 'clara', "Clara", "Clara Tnavelerri", 200); this.clara = newChar; break; + case 'carlos': + newChar = new NPC_Carlos(object.x, object.y, 'carlos', "Carlos", "Carlos Elbacalper", 150); + this.carlos = newChar; + break; default: console.error("Unknown character:", object); } @@ -540,6 +568,7 @@ class GamePlay extends Phaser.State { game.load.image('player', 'john.png'); game.load.image('clara', 'clara.png'); + game.load.image('carlos', 'carlos.png'); game.load.image('saiki', 'saiki.png'); game.load.image('tileset', 'tileset.png'); game.load.image('objects', 'objects.png');