X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=blobdiff_plain;f=wgj58.js;h=9405c5af7a3d14e3ed6860ebf91134ce03ba2aea;hp=b528662d13d32c7187e3314c16458dcaa76b7a56;hb=16879ab80ba10dc7b7064df96c9f275775a38869;hpb=8ff6761ca4c5ea7147774c7eb0a757a43481ca67 diff --git a/wgj58.js b/wgj58.js index b528662..9405c5a 100644 --- a/wgj58.js +++ b/wgj58.js @@ -422,8 +422,6 @@ class NPC_Saiki extends GameNPC { { actor: logic.player, text: "Haha! I always get it, Saiki!" } ] )); logic.closeDoor("carlosdoor"); logic.openDoor("saikidoor"); - // FIXME: Abrupt game over. - if (!logic.carlos.pigsemen) game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false); break; case 1: logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Now that I think about it, there's still one thing. You could look into why the access control system is acting so funny today." }, @@ -512,8 +510,6 @@ class NPC_Saiki extends GameNPC { logic.closeDoor("carlosdoor"); logic.openDoor("saikidoor"); logic.carlos.kill(); - // FIXME: Abrupt game over. - game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false); return super.actionTake(); } @@ -521,12 +517,6 @@ class NPC_Saiki extends GameNPC { return (logic.carlos.alive); } - makeHappy() { - // FIXME: Abrupt game over. - game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false); - super.makeHappy(); - } - tpDone(value) { console.log("Woot-woot! Teleport complete:", value); value.makeHappy();