From: MegaBrutal <code+git@megabrutal.com>
Date: Thu, 20 Sep 2018 19:55:45 +0000 (+0200)
Subject: Remove abrupt game over
X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=commitdiff_plain;h=16879ab80ba10dc7b7064df96c9f275775a38869

Remove abrupt game over

The abrupt game over is not triggered anymore.

	modified:   wgj58.js
---

diff --git a/wgj58.js b/wgj58.js
index b528662..9405c5a 100644
--- a/wgj58.js
+++ b/wgj58.js
@@ -422,8 +422,6 @@ class NPC_Saiki extends GameNPC {
 						{ actor: logic.player, text: "Haha! I always get it, Saiki!" } ] ));
 					logic.closeDoor("carlosdoor");
 					logic.openDoor("saikidoor");
-					// FIXME: Abrupt game over.
-					if (!logic.carlos.pigsemen) game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false);
 					break;
 				case 1:
 					logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Now that I think about it, there's still one thing. You could look into why the access control system is acting so funny today." },
@@ -512,8 +510,6 @@ class NPC_Saiki extends GameNPC {
 		logic.closeDoor("carlosdoor");
 		logic.openDoor("saikidoor");
 		logic.carlos.kill();
-		// FIXME: Abrupt game over.
-		game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false);
 		return super.actionTake();
 	}
 
@@ -521,12 +517,6 @@ class NPC_Saiki extends GameNPC {
 		return (logic.carlos.alive);
 	}
 
-	makeHappy() {
-		// FIXME: Abrupt game over.
-		game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false);
-		super.makeHappy();
-	}
-
 	tpDone(value) {
 		console.log("Woot-woot! Teleport complete:", value);
 		value.makeHappy();