From: MegaBrutal Date: Thu, 20 Sep 2018 19:55:45 +0000 (+0200) Subject: Remove abrupt game over X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=commitdiff_plain;h=16879ab80ba10dc7b7064df96c9f275775a38869;hp=8ff6761ca4c5ea7147774c7eb0a757a43481ca67 Remove abrupt game over The abrupt game over is not triggered anymore. modified: wgj58.js --- diff --git a/wgj58.js b/wgj58.js index b528662..9405c5a 100644 --- a/wgj58.js +++ b/wgj58.js @@ -422,8 +422,6 @@ class NPC_Saiki extends GameNPC { { actor: logic.player, text: "Haha! I always get it, Saiki!" } ] )); logic.closeDoor("carlosdoor"); logic.openDoor("saikidoor"); - // FIXME: Abrupt game over. - if (!logic.carlos.pigsemen) game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false); break; case 1: logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Now that I think about it, there's still one thing. You could look into why the access control system is acting so funny today." }, @@ -512,8 +510,6 @@ class NPC_Saiki extends GameNPC { logic.closeDoor("carlosdoor"); logic.openDoor("saikidoor"); logic.carlos.kill(); - // FIXME: Abrupt game over. - game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false); return super.actionTake(); } @@ -521,12 +517,6 @@ class NPC_Saiki extends GameNPC { return (logic.carlos.alive); } - makeHappy() { - // FIXME: Abrupt game over. - game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false); - super.makeHappy(); - } - tpDone(value) { console.log("Woot-woot! Teleport complete:", value); value.makeHappy();