From: MegaBrutal Date: Sat, 15 Sep 2018 23:40:00 +0000 (+0200) Subject: Fix name positioning problem in dialogues X-Git-Tag: early-release~10 X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=commitdiff_plain;h=81bb6540ae4d78f6a77f803d4a287c87bd1ac7e1;hp=9f1681a467f436983338155bfcec9d8112f08220 Fix name positioning problem in dialogues modified: wgj58.js --- diff --git a/wgj58.js b/wgj58.js index 0726f07..f14b637 100644 --- a/wgj58.js +++ b/wgj58.js @@ -539,13 +539,13 @@ class GameInterface extends Phaser.Group { this.back_talk.lineTo(this.back_talk.width - 10, 35); this.add(this.back_talk); style = { align: 'left', fill: 'yellow', font: 'Ubuntu Mono', fontSize: 22, fontWeight: 'bold' }; - this.text_talktitle = new Phaser.Text(game, this.back_talk.x, this.back_talk.y, null, style); - this.text_talktitle.anchor.setTo(-0.2, -0.2); + this.text_talktitle = new Phaser.Text(game, this.back_talk.x + 15, this.back_talk.y + 6, null, style); + //this.text_talktitle.anchor.setTo(-0.2, -0.2); this.add(this.text_talktitle); this.strikethrough_talktitle = new Phaser.Graphics(game, this.back_talk.x, this.back_talk.y); this.strikethrough_talktitle.lineStyle(3, Phaser.Color.RED, 1); - this.strikethrough_talktitle.moveTo(20, 20); - this.strikethrough_talktitle.lineTo(75, 20); + this.strikethrough_talktitle.moveTo(12, 20); + this.strikethrough_talktitle.lineTo(67, 20); this.add(this.strikethrough_talktitle); style = { align: 'left', fill: 'white', font: 'Ubuntu Mono', fontSize: 18, fontWeight: 'bold' }; this.text_talk = new Phaser.Text(game, this.back_talk.x + 35, this.back_talk.y + 40, null, style);