From: MegaBrutal Date: Tue, 11 Sep 2018 22:40:00 +0000 (+0200) Subject: Fix door body X-Git-Tag: early-release~26 X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=commitdiff_plain;h=dab18eb4e583ec4cf793cc37afa9354cf9f7a2d8 Fix door body modified: wgj58.js --- diff --git a/wgj58.js b/wgj58.js index fcfa0f4..8885d24 100644 --- a/wgj58.js +++ b/wgj58.js @@ -43,6 +43,7 @@ class Door extends Phaser.TileSprite { constructor(x, y, name, rotation, vector, longpanel) { super(game, x, y, 64, 64, 'objects'); this.name = name; + this.longpanel = longpanel; if (!longpanel) { this.anchor = new Phaser.Point(0.5, 0.5); this.tilePosition = new Phaser.Point(-64, -64); @@ -54,6 +55,7 @@ class Door extends Phaser.TileSprite { this.tilePosition = new Phaser.Point(0, -64); this.openvector = Phaser.Point.multiply(vector, new Phaser.Point(116, 116)); } + if (rotation === undefined) rotation = 0; this.rotation = rotation * (Math.PI / 180); this.closetween = game.add.tween(this).to({ x: this.position.x, y: this.position.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false); this.openposition = Phaser.Point.add(this.position, this.openvector); @@ -61,6 +63,22 @@ class Door extends Phaser.TileSprite { this.isOpen = false; game.physics.arcade.enable(this); this.body.immovable = true; + this.setBody(rotation); + } + + setBody(rotation) { + switch(rotation) { + case 0: + case 180: + this.body.setSize(this.width, 10, this.longpanel * (rotation / 180) * 64, 27); + break; + case 90: + case 270: + this.body.setSize(10, this.width, 27 + (this.longpanel * 64), this.longpanel * ((rotation - 270) / 180) * 64); + break; + default: + console.log("Unable to set body due to unknown rotation:", rotation); + } } open() {