From: MegaBrutal <code+git@megabrutal.com>
Date: Tue, 11 Sep 2018 22:40:00 +0000 (+0200)
Subject: Fix door body
X-Git-Tag: early-release~26
X-Git-Url: http://git.megabrutal.com/?p=wgj58.git;a=commitdiff_plain;h=dab18eb4e583ec4cf793cc37afa9354cf9f7a2d8;hp=d988949db6969ebd6c45a95001b6f2169bf967a3

Fix door body

	modified:   wgj58.js
---

diff --git a/wgj58.js b/wgj58.js
index fcfa0f4..8885d24 100644
--- a/wgj58.js
+++ b/wgj58.js
@@ -43,6 +43,7 @@ class Door extends Phaser.TileSprite {
 	constructor(x, y, name, rotation, vector, longpanel) {
 		super(game, x, y, 64, 64, 'objects');
 		this.name = name;
+		this.longpanel = longpanel;
 		if (!longpanel) {
 			this.anchor = new Phaser.Point(0.5, 0.5);
 			this.tilePosition = new Phaser.Point(-64, -64);
@@ -54,6 +55,7 @@ class Door extends Phaser.TileSprite {
 			this.tilePosition = new Phaser.Point(0, -64);
 			this.openvector = Phaser.Point.multiply(vector, new Phaser.Point(116, 116));
 		}
+		if (rotation === undefined) rotation = 0;
 		this.rotation = rotation * (Math.PI / 180);
 		this.closetween = game.add.tween(this).to({ x: this.position.x, y: this.position.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false);
 		this.openposition = Phaser.Point.add(this.position, this.openvector);
@@ -61,6 +63,22 @@ class Door extends Phaser.TileSprite {
 		this.isOpen = false;
 		game.physics.arcade.enable(this);
 		this.body.immovable = true;
+		this.setBody(rotation);
+	}
+
+	setBody(rotation) {
+		switch(rotation) {
+			case 0:
+			case 180:
+				this.body.setSize(this.width, 10, this.longpanel * (rotation / 180) * 64, 27);
+				break;
+			case 90:
+			case 270:
+				this.body.setSize(10, this.width, 27 + (this.longpanel * 64), this.longpanel * ((rotation - 270) / 180) * 64);
+				break;
+			default:
+				console.log("Unable to set body due to unknown rotation:", rotation);
+		}
 	}
 
 	open() {