From 81bb6540ae4d78f6a77f803d4a287c87bd1ac7e1 Mon Sep 17 00:00:00 2001 From: MegaBrutal Date: Sun, 16 Sep 2018 01:40:00 +0200 Subject: [PATCH 1/1] Fix name positioning problem in dialogues modified: wgj58.js --- wgj58.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/wgj58.js b/wgj58.js index 0726f07..f14b637 100644 --- a/wgj58.js +++ b/wgj58.js @@ -539,13 +539,13 @@ class GameInterface extends Phaser.Group { this.back_talk.lineTo(this.back_talk.width - 10, 35); this.add(this.back_talk); style = { align: 'left', fill: 'yellow', font: 'Ubuntu Mono', fontSize: 22, fontWeight: 'bold' }; - this.text_talktitle = new Phaser.Text(game, this.back_talk.x, this.back_talk.y, null, style); - this.text_talktitle.anchor.setTo(-0.2, -0.2); + this.text_talktitle = new Phaser.Text(game, this.back_talk.x + 15, this.back_talk.y + 6, null, style); + //this.text_talktitle.anchor.setTo(-0.2, -0.2); this.add(this.text_talktitle); this.strikethrough_talktitle = new Phaser.Graphics(game, this.back_talk.x, this.back_talk.y); this.strikethrough_talktitle.lineStyle(3, Phaser.Color.RED, 1); - this.strikethrough_talktitle.moveTo(20, 20); - this.strikethrough_talktitle.lineTo(75, 20); + this.strikethrough_talktitle.moveTo(12, 20); + this.strikethrough_talktitle.lineTo(67, 20); this.add(this.strikethrough_talktitle); style = { align: 'left', fill: 'white', font: 'Ubuntu Mono', fontSize: 18, fontWeight: 'bold' }; this.text_talk = new Phaser.Text(game, this.back_talk.x + 35, this.back_talk.y + 40, null, style); -- 2.34.1