From 9f1681a467f436983338155bfcec9d8112f08220 Mon Sep 17 00:00:00 2001 From: MegaBrutal Date: Sun, 16 Sep 2018 01:35:00 +0200 Subject: [PATCH] Indicate stolen identity in dialogues The original name ("John") appears with strikethrough, next to the name of the person whose ID card was taken. modified: wgj58.js --- wgj58.js | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/wgj58.js b/wgj58.js index 645ec52..0726f07 100644 --- a/wgj58.js +++ b/wgj58.js @@ -159,6 +159,7 @@ class Player extends Phaser.Sprite { takeMe(npc) { this.loadTexture(npc.key); npc.kill(); + this.disguise = npc; } } @@ -541,6 +542,11 @@ class GameInterface extends Phaser.Group { this.text_talktitle = new Phaser.Text(game, this.back_talk.x, this.back_talk.y, null, style); this.text_talktitle.anchor.setTo(-0.2, -0.2); this.add(this.text_talktitle); + this.strikethrough_talktitle = new Phaser.Graphics(game, this.back_talk.x, this.back_talk.y); + this.strikethrough_talktitle.lineStyle(3, Phaser.Color.RED, 1); + this.strikethrough_talktitle.moveTo(20, 20); + this.strikethrough_talktitle.lineTo(75, 20); + this.add(this.strikethrough_talktitle); style = { align: 'left', fill: 'white', font: 'Ubuntu Mono', fontSize: 18, fontWeight: 'bold' }; this.text_talk = new Phaser.Text(game, this.back_talk.x + 35, this.back_talk.y + 40, null, style); this.text_talk.wordWrap = true; @@ -603,6 +609,7 @@ class GameInterface extends Phaser.Group { this.dialogue = null; this.back_talk.visible = false; this.text_talktitle.visible = false; + this.strikethrough_talktitle.visible = false; this.text_talk.visible = false; } @@ -611,7 +618,14 @@ class GameInterface extends Phaser.Group { console.log(this.dialogue.actual()); var actualdialogue = this.dialogue.actual(); if (actualdialogue) { - this.text_talktitle.text = actualdialogue.actor.shortname; + if (actualdialogue.actor.disguise) { + this.text_talktitle.text = actualdialogue.actor.shortname + " " + actualdialogue.actor.disguise.shortname; + this.strikethrough_talktitle.visible = true; + } + else { + this.text_talktitle.text = actualdialogue.actor.shortname; + this.strikethrough_talktitle.visible = false; + } this.text_talk.text = actualdialogue.text; this.dialogue.advance(); } -- 2.34.1