From 9f1681a467f436983338155bfcec9d8112f08220 Mon Sep 17 00:00:00 2001
From: MegaBrutal <code+git@megabrutal.com>
Date: Sun, 16 Sep 2018 01:35:00 +0200
Subject: [PATCH] Indicate stolen identity in dialogues

The original name ("John") appears with strikethrough, next to the
name of the person whose ID card was taken.

	modified:   wgj58.js
---
 wgj58.js | 16 +++++++++++++++-
 1 file changed, 15 insertions(+), 1 deletion(-)

diff --git a/wgj58.js b/wgj58.js
index 645ec52..0726f07 100644
--- a/wgj58.js
+++ b/wgj58.js
@@ -159,6 +159,7 @@ class Player extends Phaser.Sprite {
 	takeMe(npc) {
 		this.loadTexture(npc.key);
 		npc.kill();
+		this.disguise = npc;
 	}
 }
 
@@ -541,6 +542,11 @@ class GameInterface extends Phaser.Group {
 		this.text_talktitle = new Phaser.Text(game, this.back_talk.x, this.back_talk.y, null, style);
 		this.text_talktitle.anchor.setTo(-0.2, -0.2);
 		this.add(this.text_talktitle);
+		this.strikethrough_talktitle = new Phaser.Graphics(game, this.back_talk.x, this.back_talk.y);
+		this.strikethrough_talktitle.lineStyle(3, Phaser.Color.RED, 1);
+		this.strikethrough_talktitle.moveTo(20, 20);
+		this.strikethrough_talktitle.lineTo(75, 20);
+		this.add(this.strikethrough_talktitle);
 		style = { align: 'left', fill: 'white', font: 'Ubuntu Mono', fontSize: 18, fontWeight: 'bold' };
 		this.text_talk = new Phaser.Text(game, this.back_talk.x + 35, this.back_talk.y + 40, null, style);
 		this.text_talk.wordWrap = true;
@@ -603,6 +609,7 @@ class GameInterface extends Phaser.Group {
 		this.dialogue = null;
 		this.back_talk.visible = false;
 		this.text_talktitle.visible = false;
+		this.strikethrough_talktitle.visible = false;
 		this.text_talk.visible = false;
 	}
 
@@ -611,7 +618,14 @@ class GameInterface extends Phaser.Group {
 		console.log(this.dialogue.actual());
 		var actualdialogue = this.dialogue.actual();
 		if (actualdialogue) {
-			this.text_talktitle.text = actualdialogue.actor.shortname;
+			if (actualdialogue.actor.disguise) {
+				this.text_talktitle.text = actualdialogue.actor.shortname + " " + actualdialogue.actor.disguise.shortname;
+				this.strikethrough_talktitle.visible = true;
+			}
+			else {
+				this.text_talktitle.text = actualdialogue.actor.shortname;
+				this.strikethrough_talktitle.visible = false;
+			}
 			this.text_talk.text = actualdialogue.text;
 			this.dialogue.advance();
 		}
-- 
2.43.0