From f8842b60c0b3ede954647398a9989d51357ef90a Mon Sep 17 00:00:00 2001 From: MegaBrutal Date: Thu, 18 Feb 2021 03:15:15 +0100 Subject: [PATCH] Add Saiki & Carlos afternoon dialogue modified: wgj58.js --- wgj58.js | 46 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 45 insertions(+), 1 deletion(-) diff --git a/wgj58.js b/wgj58.js index b98719d..e07d397 100644 --- a/wgj58.js +++ b/wgj58.js @@ -440,6 +440,14 @@ class NPC_Carlos extends GameNPC { class NPC_Saiki extends GameNPC { actionTalk() { + /* If Saiki is happy, she's already teleported to Carlos. */ + if (!this.happy) + this.actionTalk_morning(); + else + this.actionTalk_afternoon(); + } + + actionTalk_morning() { if (logic.carlos.alive) { switch (this.talkcount) { case 0: @@ -535,6 +543,39 @@ class NPC_Saiki extends GameNPC { super.actionTalk(); } + actionTalk_afternoon() { + if (logic.peter.alive) { + switch (this.talkcount) { + case 0: + logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Oh, hi John!" }, + { actor: logic.carlos, text: "Hey John! Thanks for telling my secret to Saiki..." }, + { actor: logic.player, text: "Really sorry man, but it was so funny!" }, + { actor: logic.carlos, text: "Are you kidding me? It's the best thing you could have ever done!" }, + { actor: this, text: "Yeah, I couldn't resist to come over here to talk about it, haha!" }, + { actor: logic.carlos, text: "And we talked about lots of other stuff too..." }, + { actor: this, text: "WE ASKED EACH OTHER OUT ON A DATE!!!" }, + { actor: logic.carlos, text: "Yeah, Saiki finds gender equality so important that she had to take the role of the initiator, just in the right moment when I asked her out." }, + { actor: this, text: "Oh, shut up! xD" }, + { actor: logic.player, text: "Awesome, I'm so happy for you guys!" }, + { actor: logic.player, text: "... Don't mean to ruin the fun, but have you finished with your work?" }, + { actor: logic.carlos, text: "Who cares? It waits. I can totally sell the shit tomorrow." }, + { actor: this, text: "Yeah, I'll commit my patch tomorrow morning. We definitely deserve some fun!" }, + { actor: logic.player, text: "You say it right! Bye then." } ] )); + break; + default: + logic.gameinterface.talk(new Dialogue( [ { actor: logic.player, text: "Have a great evening, guys!" } ] )); + } + } + else { + logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Oh... hi Peter!..." }, + { actor: this, text: "I wanted to talk to Carlos..." }, + { actor: this, text: "Where is he? I mean, he often leaves early, but..." }, + { actor: this, text: "I can't explain why, but somehow I have a very bad feeling about this. " }, + { actor: logic.player, text: "..." } ] )); + } + super.actionTalk(); + } + actionLeave() { if (logic.carlos.alive) { logic.gameinterface.dropNotice(this.shortname + ": It was nice talking to you!"); @@ -550,12 +591,13 @@ class NPC_Saiki extends GameNPC { } endTalk() { - return (logic.carlos.alive); + return (logic.carlos.alive) && (!this.happy); } tpDone(value) { console.log("Woot-woot! Teleport complete:", value); value.makeHappy(); + value.resetTalk(); logic.carlos.makeHappy(); // FIXME: Need to find a prettier way than this. logic.carlos.update = function() { }; // Disable Carlos' interaction. (Saiki will talk for him.) @@ -642,6 +684,8 @@ class NPC_Peter extends GameNPC { logic.closeDoor("saikidoor"); logic.openDoor("peterdoor"); logic.openDoor("biancadoor"); + logic.carlos.kill(); + if (logic.saiki.talkcount > 0) logic.saiki.kill(); return super.actionTake(); } -- 2.34.1