gems.add(new Gem((Math.random() * (game.world.width - (WALL_THICKNESS * 4))) + (WALL_THICKNESS * 2), (Math.random() * (game.world.height - (WALL_THICKNESS * 4))) + (WALL_THICKNESS * 2)));
gems.children.forEach(function(gem) { gem.enablePhysics(); });
- player = new Player(64, game.world.height - 200, 'player');
+ player = new Player(128, game.world.height - 128, 'player');
player.enablePhysics();
game.add.existing(player);
game.camera.follow(player);
newWorldStartY += (newWorldEndY - newWorldStartY) / 2;
// Draw a wall around the new world bounds.
+ walls.removeAll(true);
walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldStartY - WALL_THICKNESS, newWorldEndX - newWorldStartX + WALL_THICKNESS * 2, WALL_THICKNESS, 'wall'));
walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldEndY, newWorldEndX - newWorldStartX + WALL_THICKNESS * 2, WALL_THICKNESS, 'wall'));
walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldStartY - WALL_THICKNESS, WALL_THICKNESS, newWorldEndY - newWorldStartY + WALL_THICKNESS * 2, 'wall'));