{ actor: logic.player, text: "Haha! I always get it, Saiki!" } ] ));
logic.closeDoor("carlosdoor");
logic.openDoor("saikidoor");
- // FIXME: Abrupt game over.
- if (!logic.carlos.pigsemen) game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false);
break;
case 1:
logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Now that I think about it, there's still one thing. You could look into why the access control system is acting so funny today." },
logic.closeDoor("carlosdoor");
logic.openDoor("saikidoor");
logic.carlos.kill();
- // FIXME: Abrupt game over.
- game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false);
return super.actionTake();
}
return (logic.carlos.alive);
}
- makeHappy() {
- // FIXME: Abrupt game over.
- game.time.events.add(Phaser.Timer.SECOND * 15, game.state.start, game.state, 'GameOver', false);
- super.makeHappy();
- }
-
tpDone(value) {
console.log("Woot-woot! Teleport complete:", value);
value.makeHappy();