Remove previous walls when new walls are created
[ld38.git] / ld38.js
diff --git a/ld38.js b/ld38.js
index c5c6755e04ba76349c870c13c9dee6898e37ad6f..6e882beea09d7aed86d2556f0567443c6f07a917 100644 (file)
--- a/ld38.js
+++ b/ld38.js
                 newWorldStartY += (newWorldEndY - newWorldStartY) / 2;
 
             // Draw a wall around the new world bounds.
+            walls.removeAll(true);
             walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldStartY - WALL_THICKNESS, newWorldEndX - newWorldStartX + WALL_THICKNESS * 2, WALL_THICKNESS, 'wall'));
             walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldEndY, newWorldEndX - newWorldStartX + WALL_THICKNESS * 2, WALL_THICKNESS, 'wall'));
             walls.add(game.add.tileSprite(newWorldStartX - WALL_THICKNESS, newWorldStartY - WALL_THICKNESS, WALL_THICKNESS, newWorldEndY - newWorldStartY + WALL_THICKNESS * 2, 'wall'));