}
}, false);
- class Guard extends Phaser.Sprite {
- constructor(x, y, sprite, dialogues) {
- //var guard = game.add.sprite(x, y, sprite);
+ class Entity extends Phaser.Sprite {
+ constructor(x, y, sprite) {
super(game, x, y, sprite);
this.anchor.setTo(.5,.5);
this.scale.x = 0.5;
this.scale.y = this.scale.x;
- this.dialogues = dialogues;
- guards.add(this);
}
enablePhysics() {
}
}
+ class Player extends Entity {
+ constructor(x, y, sprite) {
+ super(x, y, sprite);
+ this.anchor.setTo(.4,.5);
+ this.pushed = 0;
+ this.shape = SHAPE_GIRL;
+ this.learnedBird = false;
+ }
+ }
+
+ class Guard extends Entity {
+ constructor(x, y, sprite, dialogues) {
+ //var guard = game.add.sprite(x, y, sprite);
+ super(x, y, sprite);
+ this.dialogues = dialogues;
+ guards.add(this);
+ }
+ }
+
function sign(n) {
if (n >= 0) { return 1 } else { return -1 };
}
ground.body.immovable = true;
- player = game.add.sprite(64, game.world.height - 200, 'player_girl');
- player.anchor.setTo(.4,.5);
- player.scale.x = 0.5;
- player.scale.y = player.scale.x;
- game.physics.arcade.enable(player);
- player.body.bounce.y = 0.2;
- player.body.bounce.x = 0.2;
- player.body.gravity.y = 300;
- player.body.collideWorldBounds = true;
- player.pushed = 0;
- player.shape = SHAPE_GIRL;
- player.learnedBird = false;
+ //player = game.add.sprite(64, game.world.height - 200, 'player_girl');
+ player = new Player(64, game.world.height - 200, 'player_girl');
+ player.enablePhysics();
+ game.add.existing(player);
game.camera.follow(player);
guards = game.add.group();