Change character sprites to match their actual roles
[wgj58.git] / tilemap.tmx
index e5097010124ec98f2a379ab1191e8982fb6cb5b1..3ccf1e3704af9b967bdd033f82bcf1a8ca35f289 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.1.6" orientation="orthogonal" renderorder="right-down" width="45" height="40" tilewidth="64" tileheight="64" infinite="0" nextobjectid="33">
+<map version="1.0" tiledversion="1.1.6" orientation="orthogonal" renderorder="right-down" width="45" height="40" tilewidth="64" tileheight="64" infinite="0" nextobjectid="35">
  <tileset firstgid="1" name="tileset" tilewidth="64" tileheight="64" tilecount="50" columns="10">
   <image source="tileset.png" width="640" height="320"/>
  </tileset>
     <property name="longpanel" type="bool" value="false"/>
    </properties>
   </object>
-  <object id="24" name="saikidoor" type="door" gid="62" x="832" y="1024" width="64" height="64">
+  <object id="24" name="peterdoor" type="door" gid="62" x="832" y="1024" width="64" height="64">
    <properties>
     <property name="longpanel" type="bool" value="false"/>
    </properties>
   </object>
-  <object id="25" name="saikidoor" type="door" gid="62" x="960" y="960" width="64" height="64" rotation="180">
+  <object id="25" name="peterdoor" type="door" gid="62" x="960" y="960" width="64" height="64" rotation="180">
    <properties>
     <property name="longpanel" type="bool" value="false"/>
    </properties>
   </object>
-  <object id="27" name="peterdoor" type="door" gid="62" x="1472" y="1792" width="64" height="64">
+  <object id="27" name="biancadoor" type="door" gid="62" x="1472" y="1792" width="64" height="64">
    <properties>
     <property name="longpanel" type="bool" value="true"/>
    </properties>
   </object>
-  <object id="28" name="peterdoor" type="door" gid="62" x="1600" y="1728" width="64" height="64" rotation="180">
+  <object id="28" name="biancadoor" type="door" gid="62" x="1600" y="1728" width="64" height="64" rotation="180">
    <properties>
     <property name="longpanel" type="bool" value="true"/>
    </properties>
   </object>
   <object id="32" name="saiki" type="spawnpoint" gid="51" x="2336" y="1408" width="64" height="64"/>
+  <object id="33" name="peter" type="spawnpoint" gid="51" x="1472" y="508" width="64" height="64"/>
+  <object id="34" name="bianca" type="spawnpoint" gid="51" x="1505.33" y="1909.33" width="64" height="64"/>
  </objectgroup>
 </map>