Resize tilemap
[wgj58.git] / wgj58.js
index 988d662e13d7a2fbfaa8d7f2f18e134d20bb7714..459b8c64ae4a6a9b8d426e8e0fd1899244910515 100644 (file)
--- a/wgj58.js
+++ b/wgj58.js
@@ -42,6 +42,8 @@ class Dialogue {
 class Door extends Phaser.TileSprite {
        constructor(x, y, name, rotation, vector, longpanel) {
                super(game, x, y, 64, 64, 'objects');
+               this.name = name;
+               this.longpanel = longpanel;
                if (!longpanel) {
                        this.anchor = new Phaser.Point(0.5, 0.5);
                        this.tilePosition = new Phaser.Point(-64, -64);
@@ -53,25 +55,49 @@ class Door extends Phaser.TileSprite {
                        this.tilePosition = new Phaser.Point(0, -64);
                        this.openvector = Phaser.Point.multiply(vector, new Phaser.Point(116, 116));
                }
+               if (rotation === undefined) rotation = 0;
                this.rotation = rotation * (Math.PI / 180);
-               console.log("Calculated vector:", this.openvector);
                this.closetween = game.add.tween(this).to({ x: this.position.x, y: this.position.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false);
                this.openposition = Phaser.Point.add(this.position, this.openvector);
                this.opentween = game.add.tween(this).to({ x: this.openposition.x, y: this.openposition.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false);
+               this.isOpen = false;
+               game.physics.arcade.enable(this);
+               this.body.immovable = true;
+               this.setBody(rotation);
        }
 
-       update() {
-               if ((this.opentween) && (game.time.now > 5000)) {
-                       console.log(game.time.now, "Opening door.");
+       setBody(rotation) {
+               switch(rotation) {
+                       case 0:
+                       case 180:
+                               this.body.setSize(this.width, 10, this.longpanel * (rotation / 180) * 64, 27);
+                               break;
+                       case 90:
+                       case 270:
+                               this.body.setSize(10, this.width, 27 + (this.longpanel * 64), this.longpanel * ((rotation - 270) / 180) * 64);
+                               break;
+                       default:
+                               console.log("Unable to set body due to unknown rotation:", rotation);
+               }
+       }
+
+       open() {
+               if (!this.isOpen) {
                        this.opentween.start();
-                       this.opentween = null;
+                       this.isOpen = true;
                }
-               else if ((this.closetween) && (game.time.now > 10000)) {
-                       console.log(game.time.now, "Closing door.");
+       }
+
+       close() {
+               if (this.isOpen) {
                        this.closetween.start();
-                       this.closetween = null;
+                       this.isOpen = false;
                }
        }
+
+       update() {
+               game.debug.body(this);
+       }
 }
 
 class Player extends Phaser.Sprite {
@@ -197,6 +223,7 @@ class NPC_Clara extends GameNPC {
                                        { actor: this, text: "Wish it worked like that... Is it some superstition like the belief that having an umbrella with you prevents rain?" },
                                        { actor: logic.player, text: "Nah, that actually works; it's not a superstition, but Murphy's Law!" },
                                        { actor: this, text: "If you say so..." } ] ));
+                               logic.openDoor("cutedoor");
                                break;
                        case 1:
                                logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "John, have you ever thought about losing your employee card?" },
@@ -495,6 +522,14 @@ class GameLogic {
                }
        }
 
+       openDoor(doorname) {
+               this.doors.children.forEach(function(o) { if (o.name == doorname) o.open(); });
+       }
+
+       closeDoor(doorname) {
+               this.doors.children.forEach(function(o) { if (o.name == doorname) o.close(); });
+       }
+
        update() {
                if ((game.input.keyboard.isDown(Phaser.Keyboard.ENTER)) && (hasTimePassed(this.last_menuselect, WAIT_MENUSTEP))) {
                        if ((this.player.interactablenpc) && (this.player.interactablenpc.interactable) && (!this.gameinterface.inMenu) && (!this.gameinterface.inTalk)) {
@@ -534,6 +569,7 @@ class GamePlay extends Phaser.State {
                game.world.setBounds(0, 0, 800, 600);
                game.stage.backgroundColor = '#000000';
                game.physics.startSystem(Phaser.Physics.ARCADE);
+               console.log("Debug enabled:", !game.debug.isDisabled);
 
                var map = game.add.tilemap('gamemap');
                map.addTilesetImage('tileset', 'tileset');
@@ -560,6 +596,7 @@ class GamePlay extends Phaser.State {
 
                game.physics.arcade.collide(logic.player, this.layer_walls);
                game.physics.arcade.collide(logic.player, this.layer_furniture);
+               game.physics.arcade.collide(logic.player, logic.doors);
                logic.update();
 
        }