logic.gameinterface.dropNotice(this.shortname + ": Have a great day, John!");
}
+ actionTake() {
+ logic.openDoor("cutedoor");
+ return super.actionTake();
+ }
+
endTalk() {
return (this.talkcount < 6);
}
super.actionTalk();
logic.endTalk();
}
+
+ actionTake() {
+ logic.openDoor("carlosdoor");
+ return super.actionTake();
+ }
}