Minor changes to Saiki
[wgj58.git] / wgj58.js
index 0726f07a68d49d82760f2ad31db08e0418fae8c2..ad6bbf82b9f1a34333cfada27581fb0d3c6ad444 100644 (file)
--- a/wgj58.js
+++ b/wgj58.js
@@ -430,6 +430,7 @@ class NPC_Saiki extends GameNPC {
                                                        { actor: this, text: "Hmm..." },
                                                        { actor: this, text: "I guess it didn't work." },
                                                        { actor: this, text: "So do you want to know what I think about this?" },
+                                                       { actor: this, text: "..." },
                                                        { actor: this, text: "IT'S BRILLIANT!!!" },
                                                        { actor: this, text: "You know, it really sparkled my artistic vision! Now I must draw a pig with its legs rooted into the ground!" },
                                                        { actor: logic.player, text: "That's gross. Poor pig." },
@@ -439,7 +440,12 @@ class NPC_Saiki extends GameNPC {
                                                //this.offscreenTeleportation(new Phaser.Point(logic.carlos.x + 128, logic.carlos.y), this.tpdone);
                                        }
                                        else {
-                                               logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "I've found an orchestrated rendition of „Potential for Anything”. You'll have to check it out, it's breathtaking!" } ] ));
+                                               if (Phaser.Math.random() < 0.5) {
+                                                       logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "I've found an orchestrated rendition of „Potential for Anything”. You'll have to check it out, it's breathtaking!" } ] ));
+                                               }
+                                               else {
+                                                       logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "I don't like that our department is green. The blue one, where Carlos works, looks much better." } ] ));
+                                               }
                                        }
                        }
                }
@@ -468,7 +474,7 @@ class NPC_Saiki extends GameNPC {
                                                { actor: this, text: "..." } ] ));
                                        break;
                                default:
-                                       logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Don't you have anything better to do?" } ] ));
+                                       logic.gameinterface.talk(new Dialogue( [ { actor: this, text: "Don't you have anything better to do, Carlos?" } ] ));
                        }
                }
                super.actionTalk();
@@ -539,13 +545,13 @@ class GameInterface extends Phaser.Group {
                this.back_talk.lineTo(this.back_talk.width - 10, 35);
                this.add(this.back_talk);
                style = { align: 'left', fill: 'yellow', font: 'Ubuntu Mono', fontSize: 22, fontWeight: 'bold' };
-               this.text_talktitle = new Phaser.Text(game, this.back_talk.x, this.back_talk.y, null, style);
-               this.text_talktitle.anchor.setTo(-0.2, -0.2);
+               this.text_talktitle = new Phaser.Text(game, this.back_talk.x + 15, this.back_talk.y + 6, null, style);
+               //this.text_talktitle.anchor.setTo(-0.2, -0.2);
                this.add(this.text_talktitle);
                this.strikethrough_talktitle = new Phaser.Graphics(game, this.back_talk.x, this.back_talk.y);
                this.strikethrough_talktitle.lineStyle(3, Phaser.Color.RED, 1);
-               this.strikethrough_talktitle.moveTo(20, 20);
-               this.strikethrough_talktitle.lineTo(75, 20);
+               this.strikethrough_talktitle.moveTo(12, 20);
+               this.strikethrough_talktitle.lineTo(67, 20);
                this.add(this.strikethrough_talktitle);
                style = { align: 'left', fill: 'white', font: 'Ubuntu Mono', fontSize: 18, fontWeight: 'bold' };
                this.text_talk = new Phaser.Text(game, this.back_talk.x + 35, this.back_talk.y + 40, null, style);
@@ -701,7 +707,7 @@ class GameLogic {
                                this.carlos = newChar;
                                break;
                        case 'saiki':
-                               newChar = new NPC_Saiki(object.x, object.y, 'saiki', "Saiki", "Saiki Ytpme", 200);
+                               newChar = new NPC_Saiki(object.x, object.y, 'saiki', "Saiki", "Saiki Ytpme", 150);
                                this.saiki = newChar;
                                break;
                        default: