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Identity notices time out
[wgj58.git]
/
wgj58.js
diff --git
a/wgj58.js
b/wgj58.js
index b3f6ac13743ee93606539ac2030ff31dbc0e1c83..d737ad82fe0fb9f347e980b5c4453eeeee663870 100644
(file)
--- a/
wgj58.js
+++ b/
wgj58.js
@@
-160,7
+160,7
@@
class Player extends Phaser.Sprite {
this.loadTexture(npc.key);
npc.kill();
this.disguise = npc;
this.loadTexture(npc.key);
npc.kill();
this.disguise = npc;
- logic.gameinterface.dropNotice
(
"You are now identified as " + npc.fullname + "!");
+ logic.gameinterface.dropNotice
Timeout(Phaser.Timer.SECOND * 5,
"You are now identified as " + npc.fullname + "!");
}
}
}
}
@@
-593,6
+593,11
@@
class GameInterface extends Phaser.Group {
this.text_notice.visible = true;
}
this.text_notice.visible = true;
}
+ dropNoticeTimeout(timeout, text) {
+ this.dropNotice(text);
+ game.time.events.add(timeout, this.clearNotice, this);
+ }
+
clearNotice() {
this.back_notice.visible = false;
this.text_notice.visible = false;
clearNotice() {
this.back_notice.visible = false;
this.text_notice.visible = false;