GameNPC.resetTalk(), will be used later.
modified: wgj58.js
this.fullname = fullname;
this.interaction_distance = interaction_distance;
this.interactable = false;
this.fullname = fullname;
this.interaction_distance = interaction_distance;
this.interactable = false;
+ resetTalk() {
+ this.talkcount = 0;
+ }
+
makeHappy() {
this.happy = true;
console.log(this.shortname, "is happy!");
makeHappy() {
this.happy = true;
console.log(this.shortname, "is happy!");