Build level further
[wgj58.git] / wgj58.js
index fcfa0f408c164a3c93d727d140415489ed860db5..49ebc06791d9c18e20abf986c5f81ec8308efa1c 100644 (file)
--- a/wgj58.js
+++ b/wgj58.js
@@ -43,6 +43,7 @@ class Door extends Phaser.TileSprite {
        constructor(x, y, name, rotation, vector, longpanel) {
                super(game, x, y, 64, 64, 'objects');
                this.name = name;
+               this.longpanel = longpanel;
                if (!longpanel) {
                        this.anchor = new Phaser.Point(0.5, 0.5);
                        this.tilePosition = new Phaser.Point(-64, -64);
@@ -54,6 +55,7 @@ class Door extends Phaser.TileSprite {
                        this.tilePosition = new Phaser.Point(0, -64);
                        this.openvector = Phaser.Point.multiply(vector, new Phaser.Point(116, 116));
                }
+               if (rotation === undefined) rotation = 0;
                this.rotation = rotation * (Math.PI / 180);
                this.closetween = game.add.tween(this).to({ x: this.position.x, y: this.position.y }, 1000, Phaser.Easing.Sinusoidal.InOut, false, 0, 0, false);
                this.openposition = Phaser.Point.add(this.position, this.openvector);
@@ -61,6 +63,22 @@ class Door extends Phaser.TileSprite {
                this.isOpen = false;
                game.physics.arcade.enable(this);
                this.body.immovable = true;
+               this.setBody(rotation);
+       }
+
+       setBody(rotation) {
+               switch(rotation) {
+                       case 0:
+                       case 180:
+                               this.body.setSize(this.width, 10, this.longpanel * (rotation / 180) * 64, 27);
+                               break;
+                       case 90:
+                       case 270:
+                               this.body.setSize(10, this.width, 27 + (this.longpanel * 64), this.longpanel * ((rotation - 270) / 180) * 64);
+                               break;
+                       default:
+                               console.log("Unable to set body due to unknown rotation:", rotation);
+               }
        }
 
        open() {
@@ -217,7 +235,6 @@ class NPC_Clara extends GameNPC {
                                        { actor: this, text: "If I had no card, would I still exist?" },
                                        { actor: logic.player, text: "..." },
                                        { actor: logic.player, text: "You sound very philosophical today." } ] ));
-                               logic.closeDoor("cutedoor");
                                break;
                        case 2:
                        case 3:
@@ -260,6 +277,13 @@ class NPC_Clara extends GameNPC {
        }
 }
 
+class NPC_Carlos extends GameNPC {
+       actionTalk() {
+               super.actionTalk();
+               logic.endTalk();
+       }
+}
+
 
 class GameInterface extends Phaser.Group {
        constructor(game, parent) {
@@ -452,6 +476,10 @@ class GameLogic {
                                newChar = new NPC_Clara(object.x, object.y, 'clara', "Clara", "Clara Tnavelerri", 200);
                                this.clara = newChar;
                                break;
+                       case 'carlos':
+                               newChar = new NPC_Carlos(object.x, object.y, 'carlos', "Carlos", "Carlos Elbacalper", 150);
+                               this.carlos = newChar;
+                               break;
                        default:
                                console.error("Unknown character:", object);
                }
@@ -540,6 +568,7 @@ class GamePlay extends Phaser.State {
 
                game.load.image('player', 'john.png');
                game.load.image('clara', 'clara.png');
+               game.load.image('carlos', 'carlos.png');
                game.load.image('saiki', 'saiki.png');
                game.load.image('tileset', 'tileset.png');
                game.load.image('objects', 'objects.png');